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immediateCheckmate.tcc File Reference
#include "osl/checkmate/immediateCheckmate.h"
#include "osl/checkmate/immediateCheckmateTable.h"
#include "osl/move_classifier/kingOpenMove.h"
#include "osl/effect_util/effectUtil.h"
#include "osl/effect_util/additionalEffect.h"
#include "osl/directionTraits.h"
#include "osl/pieceTable.h"
#include "osl/misc/bitOp.h"
#include "osl/misc/mask.h"
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Namespaces

 osl
 attackDefense.h
 
 osl::checkmate
 詰将棋関係
 
 osl::checkmate::detail
 

Constant Groups

 osl
 attackDefense.h
 
 osl::checkmate
 詰将棋関係
 
 osl::checkmate::detail
 

Macros

#define OSL_CHECKMATE_IMMEDIATE_CHECKMATE_TCC
 

Functions

template<Player P>
bool osl::checkmate::detail::blockingVerticalAttack (NumEffectState const &state, Square pos)
 
template<Player P>
bool osl::checkmate::detail::blockingDiagonalAttack (NumEffectState const &state, Square pos, Square target, King8Info canMoveMask)
 
template<Player P, bool canDrop, bool setBestMove>
bool osl::checkmate::detail::hasKnightCheckmate (NumEffectState const &state, Square target, Square pos, King8Info canMoveMask, Move &bestMove, mask_t mask1)
 
template<Player P, bool setBestMove>
bool osl::checkmate::detail::hasCheckmateMoveKnight (NumEffectState const &state, Square target, King8Info canMoveMask, Move &bestMove)
 
template<Player P, bool setBestMove>
bool osl::checkmate::detail::slowCheckDrop (NumEffectState const &state, Square target, Ptype ptype, King8Info canMoveMask, Move &bestMove)
 

Macro Definition Documentation

#define OSL_CHECKMATE_IMMEDIATE_CHECKMATE_TCC

Definition at line 4 of file immediateCheckmate.tcc.