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computerPlayer.h File Reference
#include "osl/search/moveWithComment.h"
#include "osl/state/numEffectState.h"
#include "osl/move.h"
#include "osl/misc/carray.h"
#include <boost/scoped_ptr.hpp>
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Classes

class  osl::game_playing::ComputerPlayer
 
class  osl::game_playing::ComputerPlayerSelectBestMoveInTime
 
class  osl::game_playing::ResignPlayer
 常に投了する More...
 
class  osl::game_playing::RandomPlayer
 合法手をランダムに指す More...
 

Namespaces

 osl
 attackDefense.h
 
 osl::container
 一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど.
 
 osl::search
 探索関係
 
 osl::game_playing
 対局に必要な諸々.
 

Constant Groups

 osl
 attackDefense.h
 
 osl::container
 一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど.
 
 osl::search
 探索関係
 
 osl::game_playing
 対局に必要な諸々.