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osl::game_playing::AlphaBeta2ProgressEvalPlayer Member List

This is the complete list of members for osl::game_playing::AlphaBeta2ProgressEvalPlayer, including all inherited members.

addMonitor(const boost::shared_ptr< search::SearchMonitor > &)osl::game_playing::SearchPlayer
adjust(const search::TimeAssigned &org, const MilliSeconds::Interval &elapsed)osl::game_playing::SearchPlayerprotected
allowSpeculativeSearch(bool value)osl::game_playing::ComputerPlayervirtual
almost_resign_countosl::game_playing::SearchPlayerprotected
AlphaBeta2ProgressEvalPlayer()osl::game_playing::AlphaBeta2ProgressEvalPlayer
assignTime(const GameState &state, int limit, int elapsed, int byoyomi, int verbose)osl::game_playing::SearchPlayerstatic
assignTime(const GameState &state, int limit, int elapsed, int byoyomi) const osl::game_playing::SearchPlayer
canStopSearch()osl::game_playing::SearchPlayer
checkmate_ptrosl::game_playing::SearchPlayerprotected
clone() const osl::game_playing::AlphaBeta2ProgressEvalPlayervirtual
cloneIt(const Searcher &) const osl::game_playing::SearchPlayerprotected
cloneIt(const Searcher &copy) const osl::game_playing::SearchPlayer
ComputerPlayer()osl::game_playing::ComputerPlayerinline
configosl::game_playing::SearchPlayerprotected
enableMultiPV(int width)osl::game_playing::SearchPlayerinline
enableSavePV(bool enable=true)osl::game_playing::SearchPlayerinline
getConfig() const osl::game_playing::SearchPlayerinline
isReasonableMove(const GameState &, Move move, int pawn_sacrifice)osl::game_playing::AlphaBeta2ProgressEvalPlayervirtual
isReasonableMoveBySearch(Searcher &, Move move, int pawn_sacrifice)osl::game_playing::SearchPlayerprotected
nextIterationCoefficient() const osl::game_playing::SearchPlayerinline
pawnValue()osl::game_playing::SearchPlayerprotectedstatic
pawnValue()osl::game_playing::SearchPlayer
pawnValueOfTurn(Player turn)osl::game_playing::SearchPlayerprotectedstatic
pawnValueOfTurn(Player turn)osl::game_playing::SearchPlayer
plan_stoposl::game_playing::SearchPlayerprotected
popMove()osl::game_playing::SearchPlayervirtual
prediction_for_speculative_searchosl::game_playing::SearchPlayerprotected
pushMove(Move m)osl::game_playing::SearchPlayervirtual
pv_historyosl::game_playing::SearchPlayerprotected
recorder() const osl::game_playing::SearchPlayerinline
recorder_ptrosl::game_playing::SearchPlayerprotected
resetRecorder(search::CountRecorder *new_recorder)osl::game_playing::SearchPlayer
root_ignore_movesosl::game_playing::SearchPlayerprotected
saveSearchResult(const GameState &, const MoveWithComment &)osl::game_playing::SearchPlayer
search(const GameState &, const search::TimeAssigned &)osl::game_playing::SearchPlayerprotected
search(const GameState &state, const search::TimeAssigned &msec)osl::game_playing::SearchPlayer
searcherosl::game_playing::SearchPlayerprotected
searchingosl::game_playing::SearchPlayerprotected
SearchPlayer()osl::game_playing::SearchPlayer
SearchPlayer(const SearchPlayer &)osl::game_playing::SearchPlayer
searchWithSecondsForThisMove(const GameState &, const search::TimeAssigned &)osl::game_playing::AlphaBeta2ProgressEvalPlayervirtual
secondsForThisMove(const GameState &state, int limit, int elapsed, int byoyomi, int verboseness)osl::game_playing::SearchPlayerstatic
secondsForThisMove(const GameState &state, int limit, int elapsed, int byoyomi) const osl::game_playing::SearchPlayer
selectBestMove(const GameState &, int limit, int elapsed, int byoyomi)osl::game_playing::SearchPlayervirtual
selectBestMoveInTime(const GameState &, const search::TimeAssigned &)osl::game_playing::SearchPlayervirtual
setDepthLimit(int limit, int initial_limit, int deepening_step)osl::game_playing::SearchPlayer
setDrawCoef(double new_value)osl::game_playing::SearchPlayerinline
setInitialState(const NumEffectState &)osl::game_playing::ComputerPlayervirtual
setNextIterationCoefficient(double new_value)osl::game_playing::SearchPlayer
setNodeCountHardLimit(size_t node_limit)osl::game_playing::SearchPlayer
setNodeLimit(size_t node_limit)osl::game_playing::SearchPlayer
setRootIgnoreMoves(const MoveVector *rim, bool prediction)osl::game_playing::SearchPlayerinline
osl::game_playing::ComputerPlayer::setRootIgnoreMoves(const container::MoveVector *rim, bool prediction)osl::game_playing::ComputerPlayervirtual
setTableLimit(size_t size, int record_limit)osl::game_playing::SearchPlayer
setTimeAssign(const search::TimeAssigned &new_assign)osl::game_playing::SearchPlayer
setUpTable(const GameState &, int pawn_value)osl::game_playing::SearchPlayerprotected
setVerbose(int verbose=1)osl::game_playing::SearchPlayer
speculative_search_allowedosl::game_playing::ComputerPlayerprotected
startTime() const osl::game_playing::SearchPlayer
stopSearchNow()osl::game_playing::SearchPlayervirtual
swapTable(SearchPlayer &other)osl::game_playing::SearchPlayer
table() const osl::game_playing::SearchPlayerinline
table_ptrosl::game_playing::SearchPlayerprotected
~AlphaBeta2ProgressEvalPlayer()osl::game_playing::AlphaBeta2ProgressEvalPlayer
~ComputerPlayer()osl::game_playing::ComputerPlayervirtual
~ComputerPlayerSelectBestMoveInTime()osl::game_playing::ComputerPlayerSelectBestMoveInTimevirtual
~SearchPlayer()osl::game_playing::SearchPlayer