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include
osl
game_playing
recordTracer.h
Go to the documentation of this file.
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/* recordTracer.h
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*/
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#ifndef GAME_PLAYING_RECORDTRACER_H
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#define GAME_PLAYING_RECORDTRACER_H
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#include "
osl/game_playing/openingBookTracer.h
"
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#include "
osl/stl/vector.h
"
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#include "
osl/stl/stack.h
"
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namespace
osl
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{
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namespace
game_playing
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{
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class
RecordTracer
:
public
OpeningBookTracer
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{
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public
:
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typedef
vector<Move>
moves_t
;
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private
:
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const
moves_t
moves
;
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stack<int>
state_index
;
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bool
verbose
;
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public
:
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explicit
RecordTracer
(
const
moves_t
&
moves
,
bool
verbose
=
false
);
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RecordTracer
(
const
RecordTracer
&);
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~RecordTracer
();
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OpeningBookTracer
*
clone
()
const
;
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void
update
(
Move
);
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const
Move
selectMove
()
const
;
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int
stateIndex
()
const
{
return
state_index
.top(); }
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bool
isOutOfBook
()
const
;
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void
popMove
();
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static
const
RecordTracer
kisenRecord
(
const
char
*filename,
int
id
,
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unsigned
int
num_moves,
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bool
verbose
);
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};
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}
// namespace game_playing
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}
// namespace osl
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#endif
/* _RECORDTRACER_H */
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// ;;; Local Variables:
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// ;;; mode:c++
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// ;;; c-basic-offset:2
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// ;;; coding:utf-8
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// ;;; End:
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