openshot-audio  0.1.2
Public Member Functions | List of all members
juce::MenuBarComponent Class Reference

#include <juce_gui_basics.h>

Inheritance diagram for juce::MenuBarComponent:
juce::Component juce::MenuBarModel::Listener juce::Timer juce::MouseListener

Public Member Functions

 MenuBarComponent (MenuBarModel *model=nullptr)
 
 ~MenuBarComponent ()
 
void setModel (MenuBarModel *newModel)
 
MenuBarModelgetModel () const noexcept
 
void showMenu (int menuIndex)
 
void paint (Graphics &) override
 
void resized () override
 
void mouseEnter (const MouseEvent &) override
 
void mouseExit (const MouseEvent &) override
 
void mouseDown (const MouseEvent &) override
 
void mouseDrag (const MouseEvent &) override
 
void mouseUp (const MouseEvent &) override
 
void mouseMove (const MouseEvent &) override
 
void handleCommandMessage (int commandId) override
 
bool keyPressed (const KeyPress &) override
 
void menuBarItemsChanged (MenuBarModel *) override
 
void menuCommandInvoked (MenuBarModel *, const ApplicationCommandTarget::InvocationInfo &) override
 
- Public Member Functions inherited from juce::Component
 Component () noexcept
 
virtual ~Component ()
 
 Component (const String &componentName) noexcept
 
const StringgetName () const noexcept
 
virtual void setName (const String &newName)
 
const StringgetComponentID () const noexcept
 
void setComponentID (const String &newID)
 
virtual void setVisible (bool shouldBeVisible)
 
bool isVisible () const noexcept
 
virtual void visibilityChanged ()
 
bool isShowing () const
 
virtual void addToDesktop (int windowStyleFlags, void *nativeWindowToAttachTo=nullptr)
 
void removeFromDesktop ()
 
bool isOnDesktop () const noexcept
 
ComponentPeergetPeer () const
 
virtual void userTriedToCloseWindow ()
 
virtual void minimisationStateChanged (bool isNowMinimised)
 
virtual float getDesktopScaleFactor () const
 
void toFront (bool shouldAlsoGainFocus)
 
void toBack ()
 
void toBehind (Component *other)
 
void setAlwaysOnTop (bool shouldStayOnTop)
 
bool isAlwaysOnTop () const noexcept
 
int getX () const noexcept
 
int getY () const noexcept
 
int getWidth () const noexcept
 
int getHeight () const noexcept
 
int getRight () const noexcept
 
Point< int > getPosition () const noexcept
 
int getBottom () const noexcept
 
const Rectangle< int > & getBounds () const noexcept
 
Rectangle< int > getLocalBounds () const noexcept
 
Rectangle< int > getBoundsInParent () const noexcept
 
int getScreenX () const
 
int getScreenY () const
 
Point< int > getScreenPosition () const
 
Rectangle< int > getScreenBounds () const
 
Point< int > getLocalPoint (const Component *sourceComponent, Point< int > pointRelativeToSourceComponent) const
 
Point< float > getLocalPoint (const Component *sourceComponent, Point< float > pointRelativeToSourceComponent) const
 
Rectangle< int > getLocalArea (const Component *sourceComponent, const Rectangle< int > &areaRelativeToSourceComponent) const
 
Point< int > localPointToGlobal (Point< int > localPoint) const
 
Point< float > localPointToGlobal (Point< float > localPoint) const
 
Rectangle< int > localAreaToGlobal (const Rectangle< int > &localArea) const
 
void setTopLeftPosition (int x, int y)
 
void setTopLeftPosition (Point< int > newTopLeftPosition)
 
void setTopRightPosition (int x, int y)
 
void setSize (int newWidth, int newHeight)
 
void setBounds (int x, int y, int width, int height)
 
void setBounds (const Rectangle< int > &newBounds)
 
void setBounds (const RelativeRectangle &newBounds)
 
void setBounds (const String &newBoundsExpression)
 
void setBoundsRelative (float proportionalX, float proportionalY, float proportionalWidth, float proportionalHeight)
 
void setBoundsInset (const BorderSize< int > &borders)
 
void setBoundsToFit (int x, int y, int width, int height, Justification justification, bool onlyReduceInSize)
 
void setCentrePosition (int x, int y)
 
void setCentreRelative (float x, float y)
 
void centreWithSize (int width, int height)
 
void setTransform (const AffineTransform &transform)
 
AffineTransform getTransform () const
 
bool isTransformed () const noexcept
 
int proportionOfWidth (float proportion) const noexcept
 
int proportionOfHeight (float proportion) const noexcept
 
int getParentWidth () const noexcept
 
int getParentHeight () const noexcept
 
Rectangle< int > getParentMonitorArea () const
 
int getNumChildComponents () const noexcept
 
ComponentgetChildComponent (int index) const noexcept
 
int getIndexOfChildComponent (const Component *child) const noexcept
 
ComponentfindChildWithID (StringRef componentID) const noexcept
 
void addChildComponent (Component *child, int zOrder=-1)
 
void addChildComponent (Component &child, int zOrder=-1)
 
void addAndMakeVisible (Component *child, int zOrder=-1)
 
void addAndMakeVisible (Component &child, int zOrder=-1)
 
void addChildAndSetID (Component *child, const String &componentID)
 
void removeChildComponent (Component *childToRemove)
 
ComponentremoveChildComponent (int childIndexToRemove)
 
void removeAllChildren ()
 
void deleteAllChildren ()
 
ComponentgetParentComponent () const noexcept
 
template<class TargetClass >
TargetClass * findParentComponentOfClass () const
 
ComponentgetTopLevelComponent () const noexcept
 
bool isParentOf (const Component *possibleChild) const noexcept
 
virtual void parentHierarchyChanged ()
 
virtual void childrenChanged ()
 
virtual bool hitTest (int x, int y)
 
void setInterceptsMouseClicks (bool allowClicksOnThisComponent, bool allowClicksOnChildComponents) noexcept
 
void getInterceptsMouseClicks (bool &allowsClicksOnThisComponent, bool &allowsClicksOnChildComponents) const noexcept
 
bool contains (Point< int > localPoint)
 
bool reallyContains (Point< int > localPoint, bool returnTrueIfWithinAChild)
 
ComponentgetComponentAt (int x, int y)
 
ComponentgetComponentAt (Point< int > position)
 
void repaint ()
 
void repaint (int x, int y, int width, int height)
 
void repaint (const Rectangle< int > &area)
 
void setBufferedToImage (bool shouldBeBuffered)
 
Image createComponentSnapshot (const Rectangle< int > &areaToGrab, bool clipImageToComponentBounds=true, float scaleFactor=1.0f)
 
void paintEntireComponent (Graphics &context, bool ignoreAlphaLevel)
 
void setPaintingIsUnclipped (bool shouldPaintWithoutClipping) noexcept
 
void setComponentEffect (ImageEffectFilter *newEffect)
 
ImageEffectFiltergetComponentEffect () const noexcept
 
LookAndFeelgetLookAndFeel () const noexcept
 
void setLookAndFeel (LookAndFeel *newLookAndFeel)
 
virtual void lookAndFeelChanged ()
 
void sendLookAndFeelChange ()
 
void setOpaque (bool shouldBeOpaque)
 
bool isOpaque () const noexcept
 
void setBroughtToFrontOnMouseClick (bool shouldBeBroughtToFront) noexcept
 
bool isBroughtToFrontOnMouseClick () const noexcept
 
void setWantsKeyboardFocus (bool wantsFocus) noexcept
 
bool getWantsKeyboardFocus () const noexcept
 
void setMouseClickGrabsKeyboardFocus (bool shouldGrabFocus)
 
bool getMouseClickGrabsKeyboardFocus () const noexcept
 
void grabKeyboardFocus ()
 
bool hasKeyboardFocus (bool trueIfChildIsFocused) const
 
void moveKeyboardFocusToSibling (bool moveToNext)
 
virtual KeyboardFocusTraversercreateFocusTraverser ()
 
int getExplicitFocusOrder () const
 
void setExplicitFocusOrder (int newFocusOrderIndex)
 
void setFocusContainer (bool shouldBeFocusContainer) noexcept
 
bool isFocusContainer () const noexcept
 
bool isEnabled () const noexcept
 
void setEnabled (bool shouldBeEnabled)
 
virtual void enablementChanged ()
 
void setAlpha (float newAlpha)
 
float getAlpha () const
 
void setMouseCursor (const MouseCursor &cursorType)
 
virtual MouseCursor getMouseCursor ()
 
void updateMouseCursor () const
 
virtual void paintOverChildren (Graphics &g)
 
virtual void mouseDoubleClick (const MouseEvent &event) override
 
virtual void mouseWheelMove (const MouseEvent &event, const MouseWheelDetails &wheel) override
 
virtual void mouseMagnify (const MouseEvent &event, float scaleFactor)
 
void setRepaintsOnMouseActivity (bool shouldRepaint) noexcept
 
void addMouseListener (MouseListener *newListener, bool wantsEventsForAllNestedChildComponents)
 
void removeMouseListener (MouseListener *listenerToRemove)
 
void addKeyListener (KeyListener *newListener)
 
void removeKeyListener (KeyListener *listenerToRemove)
 
virtual bool keyStateChanged (bool isKeyDown)
 
virtual void modifierKeysChanged (const ModifierKeys &modifiers)
 
virtual void focusGained (FocusChangeType cause)
 
virtual void focusLost (FocusChangeType cause)
 
virtual void focusOfChildComponentChanged (FocusChangeType cause)
 
bool isMouseOver (bool includeChildren=false) const
 
bool isMouseButtonDown () const
 
bool isMouseOverOrDragging () const
 
Point< int > getMouseXYRelative () const
 
virtual void moved ()
 
virtual void childBoundsChanged (Component *child)
 
virtual void parentSizeChanged ()
 
virtual void broughtToFront ()
 
void addComponentListener (ComponentListener *newListener)
 
void removeComponentListener (ComponentListener *listenerToRemove)
 
void postCommandMessage (int commandId)
 
int runModalLoop ()
 
void enterModalState (bool takeKeyboardFocus=true, ModalComponentManager::Callback *callback=nullptr, bool deleteWhenDismissed=false)
 
void exitModalState (int returnValue)
 
bool isCurrentlyModal () const noexcept
 
bool isCurrentlyBlockedByAnotherModalComponent () const
 
virtual bool canModalEventBeSentToComponent (const Component *targetComponent)
 
virtual void inputAttemptWhenModal ()
 
NamedValueSetgetProperties () noexcept
 
const NamedValueSetgetProperties () const noexcept
 
Colour findColour (int colourId, bool inheritFromParent=false) const
 
void setColour (int colourId, Colour newColour)
 
void removeColour (int colourId)
 
bool isColourSpecified (int colourId) const
 
void copyAllExplicitColoursTo (Component &target) const
 
virtual void colourChanged ()
 
virtual MarkerListgetMarkers (bool xAxis)
 
void * getWindowHandle () const
 
PositionergetPositioner () const noexcept
 
void setPositioner (Positioner *newPositioner)
 
void setCachedComponentImage (CachedComponentImage *newCachedImage)
 
CachedComponentImagegetCachedComponentImage () const noexcept
 
 JUCE_DEPRECATED (Point< int > relativePositionToGlobal(Point< int >) const)
 
 JUCE_DEPRECATED (Point< int > globalPositionToRelative(Point< int >) const)
 
 JUCE_DEPRECATED (Point< int > relativePositionToOtherComponent(const Component *, Point< int >) const)
 
- Public Member Functions inherited from juce::MouseListener
virtual ~MouseListener ()
 

Additional Inherited Members

- Public Types inherited from juce::Component
enum  FocusChangeType { focusChangedByMouseClick, focusChangedByTabKey, focusChangedDirectly }
 
- Static Public Member Functions inherited from juce::Component
static Component *JUCE_CALLTYPE getCurrentlyFocusedComponent () noexcept
 
static void JUCE_CALLTYPE unfocusAllComponents ()
 
static void JUCE_CALLTYPE beginDragAutoRepeat (int millisecondsBetweenCallbacks)
 
static bool JUCE_CALLTYPE isMouseButtonDownAnywhere () noexcept
 
static int JUCE_CALLTYPE getNumCurrentlyModalComponents () noexcept
 
static Component *JUCE_CALLTYPE getCurrentlyModalComponent (int index=0) noexcept
 
- Protected Member Functions inherited from juce::Component
virtual ComponentPeercreateNewPeer (int styleFlags, void *nativeWindowToAttachTo)
 

Detailed Description

A menu bar component.

See also
MenuBarModel

Constructor & Destructor Documentation

◆ MenuBarComponent()

MenuBarComponent::MenuBarComponent ( MenuBarModel model = nullptr)

Creates a menu bar.

Parameters
modelthe model object to use to control this bar. You can pass omit the parameter or pass nullptr into this if you like, and set the model later using the setModel() method.

◆ ~MenuBarComponent()

MenuBarComponent::~MenuBarComponent ( )

Destructor.

Member Function Documentation

◆ getModel()

MenuBarModel * MenuBarComponent::getModel ( ) const
noexcept

Returns the current menu bar model being used.

◆ handleCommandMessage()

void MenuBarComponent::handleCommandMessage ( int  commandId)
overridevirtual

Called to handle a command that was sent by postCommandMessage().

This is called by the message thread when a command message arrives, and the component can override this method to process it in any way it needs to.

See also
postCommandMessage

Reimplemented from juce::Component.

◆ keyPressed()

bool MenuBarComponent::keyPressed ( const KeyPress key)
overridevirtual

Called when a key is pressed.

When a key is pressed, the component that has the keyboard focus will have this method called. Remember that a component will only be given the focus if its setWantsKeyboardFocus() method has been used to enable this.

If your implementation returns true, the event will be consumed and not passed on to any other listeners. If it returns false, the key will be passed to any KeyListeners that have been registered with this component. As soon as one of these returns true, the process will stop, but if they all return false, the event will be passed upwards to this component's parent, and so on.

The default implementation of this method does nothing and returns false.

See also
keyStateChanged, getCurrentlyFocusedComponent, addKeyListener

Reimplemented from juce::Component.

◆ menuBarItemsChanged()

void MenuBarComponent::menuBarItemsChanged ( MenuBarModel menuBarModel)
overridevirtual

This callback is made when items are changed in the menu bar model.

Implements juce::MenuBarModel::Listener.

◆ menuCommandInvoked()

void MenuBarComponent::menuCommandInvoked ( MenuBarModel menuBarModel,
const ApplicationCommandTarget::InvocationInfo info 
)
overridevirtual

This callback is made when an application command is invoked that is represented by one of the items in the menu bar model.

Implements juce::MenuBarModel::Listener.

◆ mouseDown()

void MenuBarComponent::mouseDown ( const MouseEvent event)
overridevirtual

Called when a mouse button is pressed.

The MouseEvent object passed in contains lots of methods for finding out which button was pressed, as well as which modifier keys (e.g. shift, ctrl) were held down at the time.

Once a button is held down, the mouseDrag method will be called when the mouse moves, until the button is released.

Parameters
eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseUp, mouseDrag, mouseDoubleClick, contains

Reimplemented from juce::Component.

◆ mouseDrag()

void MenuBarComponent::mouseDrag ( const MouseEvent event)
overridevirtual

Called when the mouse is moved while a button is held down.

When a mouse button is pressed inside a component, that component receives mouseDrag callbacks each time the mouse moves, even if the mouse strays outside the component's bounds.

Parameters
eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseDown, mouseUp, mouseMove, contains, setDragRepeatInterval

Reimplemented from juce::Component.

◆ mouseEnter()

void MenuBarComponent::mouseEnter ( const MouseEvent event)
overridevirtual

Called when the mouse first enters a component.

If the mouse button isn't pressed and the mouse moves into a component, this will be called to let the component react to this.

When the mouse button is pressed and held down while being moved in or out of a component, no mouseEnter or mouseExit callbacks are made - only mouseDrag messages are sent to the component that the mouse was originally clicked on, until the button is released.

Parameters
eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseExit, mouseDrag, mouseMove, contains

Reimplemented from juce::Component.

◆ mouseExit()

void MenuBarComponent::mouseExit ( const MouseEvent event)
overridevirtual

Called when the mouse moves out of a component.

This will be called when the mouse moves off the edge of this component.

If the mouse button was pressed, and it was then dragged off the edge of the component and released, then this callback will happen when the button is released, after the mouseUp callback.

Parameters
eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseEnter, mouseDrag, mouseMove, contains

Reimplemented from juce::Component.

◆ mouseMove()

void MenuBarComponent::mouseMove ( const MouseEvent event)
overridevirtual

Called when the mouse moves inside a component.

If the mouse button isn't pressed and the mouse moves over a component, this will be called to let the component react to this.

A component will always get a mouseEnter callback before a mouseMove.

Parameters
eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseEnter, mouseExit, mouseDrag, contains

Reimplemented from juce::Component.

◆ mouseUp()

void MenuBarComponent::mouseUp ( const MouseEvent event)
overridevirtual

Called when a mouse button is released.

A mouseUp callback is sent to the component in which a button was pressed even if the mouse is actually over a different component when the button is released.

The MouseEvent object passed in contains lots of methods for finding out which buttons were down just before they were released.

Parameters
eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseDown, mouseDrag, mouseDoubleClick, contains

Reimplemented from juce::Component.

◆ paint()

void MenuBarComponent::paint ( Graphics g)
overridevirtual

Components can override this method to draw their content.

The paint() method gets called when a region of a component needs redrawing, either because the component's repaint() method has been called, or because something has happened on the screen that means a section of a window needs to be redrawn.

Any child components will draw themselves over whatever this method draws. If you need to paint over the top of your child components, you can also implement the paintOverChildren() method to do this.

If you want to cause a component to redraw itself, this is done asynchronously - calling the repaint() method marks a region of the component as "dirty", and the paint() method will automatically be called sometime later, by the message thread, to paint any bits that need refreshing. In Juce (and almost all modern UI frameworks), you never redraw something synchronously.

You should never need to call this method directly - to take a snapshot of the component you could use createComponentSnapshot() or paintEntireComponent().

Parameters
gthe graphics context that must be used to do the drawing operations.
See also
repaint, paintOverChildren, Graphics

Reimplemented from juce::Component.

◆ resized()

void MenuBarComponent::resized ( )
overridevirtual

Called when this component's size has been changed.

A component can implement this method to do things such as laying out its child components when its width or height changes.

The method is called synchronously as a result of the setBounds or setSize methods, so repeatedly changing a components size will repeatedly call its resized method (unlike things like repainting, where multiple calls to repaint are coalesced together).

If the component is a top-level window on the desktop, its size could also be changed by operating-system factors beyond the application's control.

See also
moved, setSize

Reimplemented from juce::Component.

◆ setModel()

void MenuBarComponent::setModel ( MenuBarModel newModel)

Changes the model object to use to control the bar.

This can be a null pointer, in which case the bar will be empty. Don't delete the object that is passed-in while it's still being used by this MenuBar.

◆ showMenu()

void MenuBarComponent::showMenu ( int  menuIndex)

Pops up one of the menu items.

This lets you manually open one of the menus - it could be triggered by a key shortcut, for example.


The documentation for this class was generated from the following files: