openshot-audio  0.1.2
Classes | Public Member Functions | Friends | List of all members
juce::Value Class Reference

#include <juce_data_structures.h>

Classes

class  Listener
 
class  ValueSource
 

Public Member Functions

 Value ()
 
 Value (const Value &other)
 
 Value (const var &initialValue)
 
 ~Value ()
 
var getValue () const
 
 operator var () const
 
String toString () const
 
void setValue (const var &newValue)
 
Valueoperator= (const var &newValue)
 
void referTo (const Value &valueToReferTo)
 
bool refersToSameSourceAs (const Value &other) const
 
bool operator== (const Value &other) const
 
bool operator!= (const Value &other) const
 
void addListener (Listener *listener)
 
void removeListener (Listener *listener)
 
 Value (ValueSource *valueSource)
 
ValueSourcegetValueSource () noexcept
 

Friends

class ValueSource
 

Detailed Description

Represents a shared variant value.

A Value object contains a reference to a var object, and can get and set its value. Listeners can be attached to be told when the value is changed.

The Value class is a wrapper around a shared, reference-counted underlying data object - this means that multiple Value objects can all refer to the same piece of data, allowing all of them to be notified when any of them changes it.

When you create a Value with its default constructor, it acts as a wrapper around a simple var object, but by creating a Value that refers to a custom subclass of ValueSource, you can map the Value onto any kind of underlying data.

Constructor & Destructor Documentation

◆ Value() [1/4]

Value::Value ( )

Creates an empty Value, containing a void var.

◆ Value() [2/4]

Value::Value ( const Value other)

Creates a Value that refers to the same value as another one.

Note that this doesn't make a copy of the other value - both this and the other Value will share the same underlying value, so that when either one alters it, both will see it change.

◆ Value() [3/4]

Value::Value ( const var initialValue)
explicit

Creates a Value that is set to the specified value.

◆ ~Value()

Value::~Value ( )

Destructor.

◆ Value() [4/4]

Value::Value ( ValueSource valueSource)
explicit

Creates a Value object that uses this valueSource object as its underlying data.

Member Function Documentation

◆ addListener()

void Value::addListener ( Listener listener)

Adds a listener to receive callbacks when the value changes.

The listener is added to this specific Value object, and not to the shared object that it refers to. When this object is deleted, all the listeners will be lost, even if other references to the same Value still exist. So when you're adding a listener, make sure that you add it to a Value instance that will last for as long as you need the listener. In general, you'd never want to add a listener to a local stack-based Value, but more likely to one that's a member variable.

See also
removeListener

◆ getValue()

var Value::getValue ( ) const

Returns the current value.

◆ getValueSource()

ValueSource& juce::Value::getValueSource ( )
inlinenoexcept

Returns the ValueSource that this value is referring to.

◆ operator var()

Value::operator var ( ) const

Returns the current value.

◆ operator!=()

bool Value::operator!= ( const Value other) const

Compares two values. This is a compare-by-value comparison, so is effectively the same as saying (this->getValue() != other.getValue()).

◆ operator=()

Value & Value::operator= ( const var newValue)

Sets the current value.

This is the same as calling setValue().

If there are any listeners registered, they will be notified of the change asynchronously.

◆ operator==()

bool Value::operator== ( const Value other) const

Compares two values. This is a compare-by-value comparison, so is effectively the same as saying (this->getValue() == other.getValue()).

◆ refersToSameSourceAs()

bool Value::refersToSameSourceAs ( const Value other) const

Returns true if this value and the other one are references to the same value.

◆ referTo()

void Value::referTo ( const Value valueToReferTo)

Makes this object refer to the same underlying ValueSource as another one.

Once this object has been connected to another one, changing either one will update the other.

Existing listeners will still be registered after you call this method, and they'll continue to receive messages when the new value changes.

◆ removeListener()

void Value::removeListener ( Listener listener)

Removes a listener that was previously added with addListener().

◆ setValue()

void Value::setValue ( const var newValue)

Sets the current value.

You can also use operator= to set the value.

If there are any listeners registered, they will be notified of the change asynchronously.

◆ toString()

String Value::toString ( ) const

Returns the value as a string. This is a shortcut for "myValue.getValue().toString()".

Friends And Related Function Documentation

◆ ValueSource

friend class ValueSource
friend

The documentation for this class was generated from the following files: